Elite Squad:Alicia Diaz

From Tom Clancy Wiki
Jump to navigation Jump to search
This article, Elite Squad:Alicia Diaz, is a stub and may require expansion. Please help out by editing the page.


Template:Infobox Character Alicia Diaz is a member of Ghost Recon and is a character featured in Tom Clancy's Elite Squad.

She is unlocked for 15 Intel which can be obtained by completing missions in the ObtainR and Close Quarters campaigns as well as Ordnance Boxes

Biography

Template:CWMain A living legend among the Ghosts, Diaz has earned her reputation as a deadly sniper many times over. Born with an insatiable sense of wanderlust, she joined the army in order to see the world and quickly proved herself elite. Patient and laser-focused, she remains cool and collected on the battlefield. Socially reserved, Diaz will join in an activity but won’t instigate one. She volunteered for Elite Squad reluctantly, as much to serve as the Ghosts’ eyes and ears on the team as to confront the ObtainR threat. Diaz has precisely zero trust in the plan to recruit criminals, and when one of them turns, she plans on being there to deal with it.

Summary

Weapons

  • Scout
  • 308 Carbine
  • L115A3
  • Mk 17 SSR


Abilities

Name Image Description
Headshot (Active) File:Headshot.png Targets the enemy with the lowest HEALTH and fires a high impact bullet, dealing 115% ABILITY DAMAGE to them.
Sniper's Hide (Passive) File:Sniper's Hide.png Rank 4
While NOT TARGETED, gains +100% ARMOR PENETRATION and +50% ABILITY POWER.

Squad Perks

Name Description
File:Mitchell Ghost Recon Squad.png
Invisible Force
(Faction Perk)
2 Soldiers - Once deployed, and every 5 seconds after, allies communicate the sitrep and the ally with the lowest HEALTH is covered, gaining STEALTH and +40% WEAPON POWER for 5 seconds.
3 Soldiers - Additionally, the covered ally receives +70% ABILITY POWER.
5 Soldiers - Additionally, the covered ally receives +70% ABILITY CHARGE.
File:Resourceful Perk.png
Resourceful
(Trait Perk)
2 Soldiers - Allies are more resourceful with their supplies, receiving an additional +60% CRITICAL CHANCE, increasing the likelihood of loading critical clips.
3 Soldiers - Increased to +80% CRITICAL CHANCE.
5 Soldiers - Increased to +100% CRITICAL CHANCE.

Statistics

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A 24 19 53 1 1
2 400 49 38 106 2 2
3 400 74 58 161 3 3
4 800 100 78 217 5 4
5 400 126 99 273 6 5
6 800 152 120 331 7 7
7 1200 180 141 391 8 8
8 1200 207 163 451 10 9
9 1600 236 185 512 11 10
10 1600 265 208 575 13 12

Gear

Gallery

Template:Soldiers