Elite Squad:Archer

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Template:Infobox Character Daniel Robert Sloane-Suarez, codenamed Archer, is a member of Fourth Echelon and is a character featured in Tom Clancy's Elite Squad.

Biography

Template:CWMain A key player during the Third Echelon Conspiracy, John Drake-callsign: Archer-is a genius at intercepting and decrypting signals. Archer has successfully intercepted dozens of terror plot-related plans as an intelligence analyst. He carries a deeply entrenched resentment of bureaucratic authority, however, which often works against him. Choosing field work over a desk job turned out to be a good choice, after he famously teamed up with Voron Agent Kestrel to disarm four stolen Russian EMP warheads.

His achievements caught the attention of Elite Squad and he's agreed to join the team. Notoriously stubborn, Archer's willing to put his life on the line if bureaucracy takes a back seat to trouncing ObtainR's thugs.

Weapons

  • MPX K
  • BZ19
  • UMP 45
  • AUG A3 PARA XS

Abilities

Name Image Description
Portable EMP (Active) File:Portable EMP.png Activates a portable EMP aimed at the current target, SILENCING all enemies in a LARGE CONE for 3 SECONDS. Any struck enemies currently targeting Archer are instead STUNNED and damaged for 100% ABILITY POWER.
3E Eclipse (Passive) File:3E Eclipse.png After each 20% HEALTH lost, SHIELD for 75% ABILITY POWER.
5 SECONDS after receiving a SHIELD, quickly STEALTH, blending into the shadows and BLINDING any enemies currently targeting you for 2 SECONDS.

Squad Perks

Name Description
File:4th Echelon Logo.png
Night Vision (Faction Perk)
2 Soldiers - Supplies the 2 allies with the highest WEAPON POWER exclusive 4th Echelon tech, permanently granting them 100% ACCURACY & +20% CRITICAL CHANCE.
3 Soldiers - Increased to the 3 allies with the highest WEAPON POWER, and in addition, they are also granted +40% CRITICAL POWER.
5 Soldiers - ALL ALLIES are now supplied with the exclusive tech.
File:Intimidating Perk.png
Intimidating
(Trait Perk)
2 Soldiers - While above 75% HEALTH, allies are intimidating to the enemy, receiving +20% WEAPON & ABILITY POWER.
3 Soldiers - Increased to +30% WEAPON & ABILITY POWER.
5 Soldiers - Increased to +45% WEAPON & ABILITY POWER.

Statistics

File:ArcherStatsGraph.jpg

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A

Gear

Gallery

Template:Soldiers