Elite Squad:Flycatcher

From Tom Clancy Wiki
Jump to navigation Jump to search
This article, Elite Squad:Flycatcher, is a stub and may require expansion. Please help out by editing the page.


Template:Infobox Character Hank "Flycatcher" Hua is a member of the Wolves and is a character featured in Tom Clancy's Elite Squad.

Biography

Template:CWMainBorn and raised in Los Angeles California, Hank Hua fought as a member of a rogue unit called Wolves. Seeing himself as an innovator on a new kind of battlefield, Hua shows an almost childlike excitement for cutting-edge military tech. The youngest member of his team, he hasn’t racked up the same body count as his fellow Trackers, and so they don’t quite respect him. Regardless, Hua is by far the most technically capable, and has mastered the use of autonomous killer drones to defeat opponents, aptly earning him the nickname “Flycatcher”.

Arrested for his crimes against the Auroa Archipelago Homesteaders, Elite Squad cut a deal with Hua, aiming to redirect his genius on combating the ObtainR theat. Thrilled about the team’s subculture of geek-soldiers and advanced technology, Hua immediately accepted the offer.

Weapons

  • RMB-93
  • Tactical Shotgun
  • SASG 12
  • TCSG12

Abilities

Name Image Description
Drone Swarm (Active) File:Drone Swarm.png Sends out a swarm of Drones to SHIELD all allies for 40% ABILITY POWER. As allies fire they charge their Drone and after 5 SECONDS it discharges, reapplying a SHIELD for 25% DAMAGE DEALT by their ally during this time.
Drone Support (Passive) File:Drone Support.png Whenever Allies receive a SHIELD they INSTANTLY RELOAD.

Squad Perks

Name Description
File:Wolves Logo.png
Law of Nature
(Faction Perk)
1 Soldier - When ANY soldier is defeated, the lone wolf slips into the shadows, gaining STEALTH and +20% WEAPON DAMAGE for 5 seconds.
5 Soldiers - The wolf with the highest WEAPON POWER becomes the alpha wolf, and receives the benefits of the lone wolf. Additionally, the wolves are now hunting as a pack, supporting each other, and all gaining a 20% SHIELD whenever an ally receives ability damage (cannot occur more than once every 5 seconds).
File:Composed Perk.png
Composed
2 Soldiers - After receiving CRITICAL DAMAGE, allies are able to stay composed and HEAL back 100% of the damage received.
3 Soldiers - Increased to 200% of the damage received.
5 Soldiers - Increased to 400% of the damage received.

Statistics

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A

Gallery

Template:Soldiers