Elite Squad:Jäger

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Template:Infobox Character Marius Streicher, codenamed Jäger, is a member of Rainbow and is a character featured in Tom Clancy's Elite Squad.

Biography

Template:CWMain Team Rainbow's mechanics enthusiast, technical training specialist, and defensive operator, Marius Streicher has a remarkable affinity for complex machinery. Raised by his uncle—a Bundespolizei (BPOL) mechanics specialist—Streicher has spent most of his life around engines and motors. With a degree in aerospace engineering, he aspires to develop cutting-edge breaching equipment, which ultimately led him to become Rainbow Six’s primary defensive weapons designer.

He enthusiastically shares breaching techniques with others, making him popular with fellow operators. Streicher’s elite combat abilities are a true asset to Elite Squad, and his influential training style will be invaluable in helping them identify and train new recruits.

Weapons

  • 720
  • ITA12L
  • RU SASG
  • ACS12


Abilities

Name Image Description
Secondary Weapon (Active) File:Secondary Weapon.png Quickly switches to his secondary Pistol and rapidly fires 16 ROUNDS at the enemy with the LOWEST HEALTH (%), damaging for 10% ABILITY POWER with each shot. If the target dies, switch to the next lowest health target.
ADS-MKIV Magpie (Passive) File:ADS-MKIV Magpie.png Whenever an enemy casts an OFFENSIVE ABILITY, the Magpie protects all allies in a LARGE RADIUS around you, granting them -50% ABILITY DAMAGE for 6 SECONDS.

Squad Perks

Name Description
File:Rainbow Red Squad.png
Unbreakable
(Faction Perk)
2 Soldiers - The squad is an unbreakable unit, upon receiving a CONTROL EFFECT, allies are able to overcome it, removing it and all other CONTROL EFFECTS after 1 SECOND(S).
3 Soldiers - CONTROL EFFECTS are now removed IMMEDIATELY.
5 Soldiers - Additionally, after removing any CONTROL EFFECT, allies retaliate, applying the CONTROL EFFECT to the enemy that cast it for 7 seconds (excluding taunt).
File:Composed Perk.png
Composed
2 Soldiers - After receiving CRITICAL DAMAGE, allies are able to stay composed and HEAL back 100% of the damage received.
3 Soldiers - Increased to 200% of the damage received.
5 Soldiers - Increased to 400% of the damage received.

Statistics

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A

Gear

Gallery

Template:Soldiers